Not everybody is ready to play by way of a sport utilizing its default settings, which is why it can be crucial for builders to maintain the range of their viewers – together with gamers with disabilities – in thoughts. On the PlayStation Blog as we speak, Naughty Dog’s lead programs designer Matthew Gallant runs by way of the array of customizable accessibility options included in The Last of Us Part II to assist extra gamers benefit from the sport from begin to end.
“The Last of Us Part II features more than 60 accessibility settings,” Gallant says. “With expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players.”
The full listing of choices in The Last of Us Part II is each lengthy and spectacular, so we cannot undergo them right here. Click the hyperlink for the weblog submit to study in regards to the many various settings, together with descriptions of how they impact the sport.
For extra about The Last of Us Part II, learn our current (and spoiler-free) hands-on impressions, plus our interview with inventive director Neil Druckmann. If you wish to study extra about the combat for accessibility in gaming, learn this function on the subject, in addition to this opinion piece from DAGERSystem’s Josh Straub.