When the builders at Ubisoft Québec set out on their latest title, they weren’t content material with simply rehashing what labored in Assassin’s Creed Odyssey. For Immortals Fenyx Rising, they ventured so as to add a brand new layer of gameplay that will maintain gamers engaged of their pleasant mythological tackle historical Greece by the use of puzzles.
The predominant implementation of these brain-teasers is the Vaults of Tartaros which push gamers to assume outdoors of the field with regards to traversal, world manipulation, and extra. Traversing these dungeons not solely nets you rewards similar to gear or new weapons, however locked deep inside of every options one of Zeus’ lightning bolts which permits gamers to improve their in-game stamina.
On high of the 60+ vaults to discover and conquer, the builders have additionally added challenges across the recreation world that take a look at your abilities, unlock new areas, and reveal new gear for gamers to gather of their quest to save lots of the gods. But whereas puzzle-solving is so tightly linked with the world of video video games, Ubisoft Québec’s journey to implement these digital riddles was something however straightforward.
Join us as we sit down with Scott Phillips, recreation director, Julien Galloduc, affiliate recreation director, and Michelle Plourde, lead cinematic designer, as they take us by the method of getting puzzles authorised by Ubisoft HQ, how the head-scratchers are carried out on this planet, and what influence they will have on the story of Immortals Fenyx Rising.
If you loved this have a look at Ubisoft Québec’s latest open-world journey, you should definitely take a look at what the builders realized from their time creating Assassin’s Creed Odyssey, how the group was in a position to take the darkish tales of the Greek gods and switch them into one thing humorous, and our Rapid-Fire interview the place Scott Phillips makes his return and discusses Immortals Fenyx Rising!