When requested if Star Wars: Squadrons would observe within the footsteps of most multiplayer video games that ship post-launch content material, Motive Studios’ artistic director Ian Frazier shocked me in saying the group is not eyeing that risk in the mean time.
“Our mindset has been very old school,” Frazier says. “We’re trying to say with this game that we have a $40 price point, we want to feel generous to players, and we want it to feel like a complete experience. Like ‘You gave us your $40. Here’s a game that you will love. Thank you.’ That’s it. This isn’t something we are building around a live-service strategy. It’s built around a game that is complete and great in its own right. That’s not to say we will never add anything, I guess we could, but it’s not presented as a live service.”
Frazier says the door is open for extra, however when the sport launches on October 2, gamers will not have to fret about wanting forward and might simply deal with unlocking all the content material Motive Studios created for the bottom recreation. We do not know the way deep Star Wars: Squadrons’ nicely is, and if folks unlock all of it rapidly if it can result in much less folks enjoying, however the method of ‘get the whole lot for $40’ is totally different and might be cool.