Skaters Never Die: EA Is Bringing Back Skate


Electronic Arts’ Skate franchise is famous, and never simply because its trick gameplay primarily based on the right-analog stick was an evolution from the venerable Tony Hawk franchise. Whether you skated in real-life or not, everybody cherished Skate. Nevertheless, EA stopped the collection in 2010 after Skate 3, and other people have been wanting extra ever since.

Today at its EA Play showcase, EA lastly introduced that it’s bringing again the Skate collection. Despite not discussing any particulars about when or what platforms it’ll be on (though it’s wager it’ll be on the next-gen platforms and never a cellular sport as rumored), the collection is able to doing extra than simply serving us nostalgia. It’s model of branching gameplay, open-world exploration, customization, and group engagement simply slot in right now – although Skate has been away for a complete console technology.

Beyond the collection’ viability, the principle motive Skate is coming again is as a result of the builders, just like the followers, by no means fell out of affection with it. Game director Deran Chung says he at all times stored a return for the collection in thoughts, and the time proved proper after a management change throughout the firm paved the best way for its return.

“Our vision as a studios leadership team,” says Laura Miele, EA chief studios officer and a Skate fan from the start who pushed for its return, “is to listen to player feedback and act on it, so this project has been a priority for us for the past few years.”

Although authentic developer EA Black Box doesn’t technically exist anymore, chunk of the group that labored on the unique collection is coming again. In some methods, they’ve been collectively the entire time; Chung says they’ve an annual soiree. “This is not normal,” he says, “for dev teams to keep getting together years after they ship their first game together.”

EA isn’t discussing the sport’s options but, however speaking to Chung and inventive director Cuz Parry, it’s clear that as skaters their priorities lie with the game at the start, which takes care of the whole lot else.

Speaking about a few of the issues which have modified about skating because the collection has been away, Chung says, “you can be any kind of weirdo you want.” Skating isn’t nearly avenue or vert anymore, it’s nearly folks being themselves with a board. Given that previously the collection immortalized biffs by way of The Hall of Meat, I’m positive the following Skate will comprise quite a few methods for folks to be their very own skater.

The franchise has additionally enabled expression by means of its clothes customization and replay editor, amongst different issues, which have allowed the group to go as far as to place collectively their very own professional groups and clothes strains by means of the sport. Fostering a tradition of creation and group displays what the game is all about, and will simply be a element in what the collection does subsequent.

Parry says that the idea of group extends to competitors as nicely. He likens the emergence of video games like Skater XL and Session to being at a skate competitors in real-life: If somebody does trick, you’re stoked. No matter who does it, you wish to see it.

There’s lots that we don’t know concerning the sport but – and doubtless some issues the group themselves haven’t even discovered. Given their historical past with the franchise, love of the game, and the method that they’ll launch it when it’s prepared, the principle query is much less about what the collection was or whether or not this function or that function is returning, and extra about all that it may nonetheless be


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