When final week’s Horizon Forbidden West gameplay preview got here and went with out a refining of its 2021 launch window, people had been rightfully curious why a concrete launch date hasn’t been set. According to PlayStation Studios head Hermen Hulst, it’s as a result of issues are nonetheless in flux behind the scenes after the occasions of the final yr.
“We suppose we’re on monitor to launch [Horizon Forbidden West] this vacation season,” Hulst mentioned in a new PlayStation Blog interview. “But that isn’t quite certain yet, and we’re working as hard as we can to confirm that to you as soon as we can.”
Horizon Forbidden West was first revealed in 2020, with a obscure 2021 launch introduced a few days later. Shortly after final week’s demo, developer Guerrilla Games acknowledged the dearth of a launch date, solely saying that improvement is on monitor and that extra information is coming “very soon.”
It’s no secret that the continuing covid-19 pandemic threw a wrench into the sport business’s plans over the past yr, leading to delays for a number of high-profile releases. Hulst was open concerning the challenges PlayStation Studios and its subsidiaries have been dealing with as regards to historically in-person work like efficiency seize.
“So you’ve got a choice,” Hulst defined. “You might do [performance capture] later within the schedule, which might trigger you issues. Or you can danger the ultimate high quality by doing it another way. But I can inform you, we’re not going to danger the standard. We wish to ship extraordinarily high-quality video games, completed video games, and we have now to try this clearly with out pushing our groups to the breaking level. We have, at the moment, two very massive, very narrative-driven video games in improvement: Horizon Forbidden West and the subsequent God of War. And for each of these, they’re frankly affected by entry to efficiency seize and expertise.”
As the God of War sequel began manufacturing after Horizon Forbidden West, it’s not fairly as far alongside, which prompted Sony and Santa Monica Studios to delay its release to next year.
“With these things, something’s gotta give,” Hulst added. “It cannot be the quality of our titles, and it surely won’t be the health or the wellbeing of our amazing team.”
Elsewhere within the interview, Hulst dropped just a few extra tidbits concerning the work being achieved throughout the PlayStation universe. Days Gone developer Bend Studio, for example, is engaged on a completely new recreation moderately than a sequel to its middling bikers-versus-zombies, open-world survival recreation from 2019. Team Asobi, makers of wonderful PlayStation 5 propaganda Astro’s Playroom, are apparently onerous at work fleshing out that collection.
And whereas not technically a part of the PlayStation umbrella, Hulst mentioned PlayStation Studios continues to be very taken with persevering with to work with builders like Kojima Productions and From Software, maybe as a response to rumors that Microsoft is in talks to publish the previous’s subsequent recreation.
“To me, in many ways, there really is no difference,” Hulst mentioned. “They’re all PlayStation Studios. We are, at the end of the day, a creator-led organization. Which to me means that we want to find the best possible development studios in the world and help them passionately pursue their ideas. It’s important that PlayStation Studios is a place that allows creators to join us and do the best work of their career. That’s really what I’m after.”