If there’s one factor you’d wish to change about Biomutant, it’s the narrator. If there’s one other, it’s the overly lengthy and bloated tutorial. If there’s a 3rd, it’s the sheer quantity of chatter some NPCs will inundate you with. Okay, possibly Biomutant isn’t exactly flawless, however a significant patch right now purports to sand down a number of the open-world RPG’s rougher edges.
Patch 1.4 is formally out right now, however only for PC gamers. (A console replace is deliberate for an unspecified future date, a delay developer Experiment 101 chalks up “to the submission process and so on.”) It’s a giant one, tackling the whole lot from the tutorial to the narrator to the assorted minor points you’d count on from such updates. It additionally improves the New Game+.
First up, the tutorial. The loot drop likelihood has ticked up, as has the variety of enemies in that opening space, Bunker 101. The total pacing has additionally been trimmed, notably by lowering the size of conversations with Goop and Gizmo. Hopefully these chats are literally chats now, somewhat than reductive soliloquies about good and evil and the tip of the world.
It’s not that Biomutant’s narrator is unhealthy. In truth, voiced by the prolific David Parker Shaw (Nine Parchments, Warhammer: Vermintide 2), he’s actually fairly glorious. He’s simply…so much. Not solely always reminding you concerning the climate or the time of day, but additionally translating all the gibberish language for all the NPCs. Following right now’s patch, NPCs will say much less gibberish earlier than the narrator kicks in. You’ll additionally have the ability to flip the narrator or the gibberish off totally when speaking to NPCs.
When you begin a New Game+, you’ll have the ability to select from perks throughout all five starting classes. Even when you don’t have the sixth class, the Mercenary, which was restricted to those that pre-ordered the sport, you’ll nonetheless have the ability to entry all the recreation’s class-specific perks. When reached for remark, representatives for Experiment 101 advised Kotaku that the Mercenary class lifts perks from all the different courses.
But the patch isn’t all peaches and gravy. In addition to the enhancements, Experiment 101 has added some checks and balances to the single-player recreation’s extra highly effective abilities and equipment. The harm multiplier for the Dead-Eye’s “sharpshooter” perk dropped from 2.zero to 1.25. Meanwhile, add-on slots for protecting fits—these outfits that grant 100-percent immunity towards one of many recreation’s elemental hazards—have apparently been eliminated. And the drop price for therapeutic objects has been decreased. Oh no, no matter will you do with the 256 well being packs already in your stock?
Update: 11:20 a.m. ET: Updated textual content to mirror remark from Experiment 101 about what perks can be found within the New Game+.