When Eidos Montreal revealed Guardians of the Galaxy at E3 2021, many have been shocked to see the upcoming Marvel recreation can be a single-player, Star-Lord-focused expertise slightly than providing multiplayer with the entire ragtag squad. But the builders have since made clear that taking a special route than Marvel’s Avengers has been for the higher.
“When we started to brainstorm, we thought about other styles of gameplay,” senior inventive director Jean-Francois Dugas advised GamesRadar+ over the weekend. “We were like, ‘What is the best way to engage you with the Guardians?’ because they’re so colorful, they’re so many things.”
Shortly earlier than implementing a work-from-home coverage on the onset of the covid-19 pandemic, Eidos Montreal determined the story of Guardians of the Galaxy would greatest be advised from the angle of Peter “Star-Lord” Quill. This restrained viewpoint places gamers instantly in his sneakers as he navigates the private tensions between fellow crew members Gamora, Drax, Rocket Raccoon, and Groot.
“If you only play as Peter, you experience the team more like you would in real life,” stated Patrick Fortier, senior gameplay director. “When you’re part of the team, you don’t control the team, you suffer the team. Sometimes you influence the team, sometimes two will think alike and sway you in a certain direction…that feels rich for the Guardians of the Galaxy.”
These dynamics play out each throughout missions and the in-between moments when the Guardians have a while to decompress. In a transfer paying homage to the now-defunct Telltale Games (which, humorous sufficient, launched its personal Guardians of the Galaxy journey recreation in 2017), Star-Lord’s allies will keep in mind issues like his strategic choices in battle and whose facet he takes in an argument.
Speaking with The Washington Post, members of Eidos Montreal added that centering Guardians of the Galaxy round single-player gameplay additionally performed to the studio’s strengths in creating earlier video games like 2016’s Deus Ex: Mankind Divided and 2018’s Shadow of the Tomb Raider. This is available in stark distinction to the Avengers recreation launched in 2020 by Square Enix siblings Crystal Dynamics, which featured extra playable characters in addition to multiplayer however was less-than-stellar when it got here to components like narrative and hero interactions.
“If we were going to have a very deep, narrative focus, then we couldn’t make a certain kind of game,” Fortier advised The Washington Post. “We felt like maybe that kind of game has been done before. How does this game stand out in five, 10 years? When you talk about this game then, what’s the one thing people are going to remember? Hopefully it’s that all the Guardians feel alive, and that it feels just like I was really part of the Guardians of the Galaxy.”
Guardians of the Galaxy releases for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC on October 26.