FFVII Remake Doors Look Much Better On PS5


Now that’s an effing door texture.

Now that’s an effing door texture.
Screenshot: Square Enix / Kotaku

One of my solely complaints concerning the authentic launch of Final Fantasy VII Remake was the feel pop-in and peculiar, blurry texture of Cloud’s condominium door within the Sector 7 slums. I’m happy to report that these points have been resolved within the PlayStation 5 model, although Cloud nonetheless refuses to shut the rattling door.

How many minutes have been wasted final 12 months as Final Fantasy VII Remake gamers waited for the door texture of Cloud’s condominium to lastly render? The path to the run-down flophouse room was full of blurry indicators that solely sharpened after we acquired shut, so it made sense that possibly that very same phenomenon was making the condominium door seem like smeared shit. Alas, this was not the case. The textures have been simply by some means horrible, pulling us briefly out of our drunken Final Fantasy VII Remake stupor so we might stare in horror at ugly actuality.

The original ugly door, accept no substitute.

The authentic ugly door, settle for no substitute.
Screenshot: Square Enix

What materials was this? Why was the underside half discolored? The solutions to those questions eluded me, till now. The door is wood with a protecting metallic guard bolted to the underside, more likely to defend it from the kicks of huge, fashion-forward steel-toed boots.

Prettier inside and out.

Prettier inside and outside.
Screenshot: Square Enix / Kotaku

The exterior of the newly-renovated/rendered door is even higher. It’s acquired a trio of triangular metallic hinges, that very same kick guard, and even a clean title/quantity plate, in case proprietor Marle ever decides to rent an engraver.

The shadows are deeper and darker in the new version as well, judging from this screenshot.

The shadows are deeper and darker within the new model as effectively, judging from this screenshot.
Screenshot: Square Enix / Kotaku

Unfortunately, as former Kotaku writer Maddy Myers pointed out last year, Cloud nonetheless can’t shut doorways. He can open all of them day lengthy, however the reverse motion eludes him.

I believe I can, I believe I can.
Screenshot: Square Enix / Kotaku

We can take from Cloud’s continued lack of ability to shut doorways that the door texture is just not a consider his resolution to depart them extensive open. Maybe it’s simply past his coaching. Or maybe he’s merely accepted the truth that for the reason that doorways shut routinely as soon as almost out of view, there’s simply no level.

Magic door, or some type of sinister Mako impact?
Screenshot: Square Enix / Kotaku

Either approach, rejoice Final Fantasy VII Remake followers. Our lengthy door-based struggling has lastly (largely) come to an finish.


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