Square Enix’s Guardians of the Galaxy game lets you be Star-Lord


Years after Eidos-Montréal’s Guardians of the Galaxy game was leaked in 2017, the Deus Ex developer is lastly prepared to indicate it off. Publisher Square Enix introduced Guardians of the Galaxy, a single-player, third-person journey game made in partnership with Marvel — half of a multiple-game settlement that included Marvel’s Avengers — throughout its E3 2021 presentation on Sunday.

Guardians of the Galaxy is coming to PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X on Oct. 26.

The game attracts from present lore — the films and comedian books — however is a brand new interpretation of the gang. This shouldn’t be a film adaptation, which is shortly noticeable as soon as you’ve seen Guardians of the Galaxy chief Peter Quill, aka Star-Lord, for the first time. He’s not the recognizable Chris Pratt character from the films; he’s extra comedian book-inspired, with coiffed blonde hair and the iconic pink leather-based jacket, studded with ’80s pins and patches.

Pratt, whereas a beloved iteration on the character, wouldn’t have labored right here: Eidos-Montréal needs gamers to really feel like they’re Star-Lord, that they’re the character main the band of misfit heroes. For its model of the staff, that’s Rocket, Groot, Gamora, and Drax. (Other characters do make appearances, like Mantis, judging from the clips proven throughout our preview.)

Like with Star-Lord, these characters are particularly Eidos-Montréal’s variations — pulled from franchise inspiration however not completely based mostly on anybody iteration. It’s at all times utilizing the essence of the characters, and creating one thing from there, Mary DeMarle, Eidos-Montréal government narrative director, stated. The story can be a brand new story from the staff at Eidos-Montréal. During some hijinks the heroes for rent by accident set off a string of incidents that would flip cataclysmic, all set years after “a massive galactic war.” (The battle doesn’t seem to be the Infinity War; Eidos-Montréal known as it The Galactic War.) They’re the solely ones who can repair that mess, taking over a collection of Guardians of the Galaxy villains — some recognizable, and others not a lot, like Lady Hellbender.

Guardians of the Galaxy is constructed round staff dynamics, although gamers will solely management Quill. As the chief, the participant will direct and name photographs on staff motion and fight. Fighting is fast-paced, with every character having their very own distinctive talents. Though the participant is straight enjoying as Star-Lord, he can take the lead on technique and virtually management all the Guardians directly, combining talents and navigating by battle. It’s an motion game, with tactical parts.

“You’re always at the center of this band of misfits, and through narrative, you get to banter, you get to make a lot of quick decisions,” Olivier Proulx, Eidos-Montréal senior producer, advised Polygon. “[The team] is very unpredictable.”

DeMarle continued: “[The other characters] are also autonomous, which is really interesting, because as Star-Lord, you’re calling on their abilities in combat against enemies. And they can be fighting on their own autonomously very well.”

Sometimes when the participant makes a alternative for the staff, they may get a response they count on — fellow Guardians of the Galaxy aren’t at all times able to take orders. Fights occur in real-time, Eidos-Montréal stated — however time is slowed down when “summoning Guardians abilities.”

“You don’t necessarily expect the reaction you’re going to get,” DeMarle stated. “And then you, as Star-Lord, have to deal with the repercussions of those things.”

This leads right into a system Eidos-Montréal calls “choice and consequence,” that means that participant decisions — even for mundane issues — will change the participant’s expertise. The core story, the way it begins and ends, will stay the identical, DeMarle stated, however the journey and relationships between Guardians will be distinctive to the participant, based mostly off alternative in particular eventualities. The game is continually monitoring determination making, she stated, and characters will proceed to reference particular decisions all through the game. This even contains deciding when to work together in conversations — the participant can select to let a dialog play out with any enter from Star-Lord, too, which is able to produce a unique end result.

As with the franchise in different media, Guardians of the Galaxy from Eidos-Montréal has a heavy concentrate on humor and music.

Proulx described the game as “rock and roll and sci-fi.” The staff licensed 30 songs from the ’80s, every thing from Iron Maiden to New Kids on the Block to KISS, Rick Astley, and Joan Jett.

“We don’t deal with humor and music as separate elements of that Guardians expertise,” Proulx stated. “Music is woven into the story beats and gameplay as we author it in, but the player can also experience a story through it.”

He pointed to a “huddle” mechanic on show in the demo, the place Star-Lord can name the group collectively for a pep discuss with an “awesome soundtrack” to encourage the staff once they’re down. But music is crucial in additional chill moments of the game, when the staff is simply hanging out on the Guardians ship, the Milano. “We have the jukebox sitting in the corner, and you can just chill to it with the Guardians,” Proulx stated.

Guardians of the Galaxy is predicted to be a cross-generation game, out there on most platforms. Proulx and DeMarle stated the game has no microtransactions or DLC — every thing is on the market to the participant to unlock by gameplay from the Oct. 26 launch date.

“We’re dealing with deep themes of family, faith, and loss,” DeMarle stated. “And finally, the hope that’s then triggered in the complete storyline. These guys are out to beat the odds. What else may you ask for from the Guardians?”


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