Destiny 2 Hotfix patch notes: Stasis nerfs for every class

Bungie launched Destiny 2’s Stasis talents final 12 months with the Beyond Light growth, however since then they’ve been in want of a little bit of effective tuning. While the developer had initially deliberate to handle the Stasis talents a couple of months from now, it determined to maneuver them as much as a hotfix that was launched on Thursday.

The patch’s changes deliver a variety of modifications to the powers. Stasis Freeze now has a barely shorter length and causes considerably much less bonus harm from weapons shifting from +50% to simply plus +5%. Stasis Slow bought the same nerf inflicting it to now not cut back weapon accuracy or suppress class talents and air strikes.

The hotfix additionally addresses a couple of extra particular points, altering the Stasis-specific subclasses for Titans, Hunters, and Warlocks. Titan’s Shiver Strike, Cryoclasm, Howl of the Storm, and Glacial Quake are all getting nerfed. For Hunter’s, the nerfs will hit Withering Blade, Winter’s Shroud, and Touch of Winter. And for Warlocks, Penumbral Blast, Iceflare Bolts, and Winter’s Wrath are getting nerfed.

These modifications are largely angled towards Destiny 2’s PvP mode, the Crucible. But the nerfs may even have an effect on a few of Stasis’ effectiveness towards enemies within the recreation’s PvE modes.

Aside from the litany of Stasis nerfs, the patch additionally fixes a couple of Vault of Glass bugs, together with some exploits that permit gamers kill Atheon too rapidly, and a few that precipitated loot to drop incorrectly.

For a better have a look at every thing that arrived in Thursday’s Destiny 2 hotfix, you possibly can take a look at the official patch notes.


Free Roam

  • Added an vitality barrier to the Scavenger’s Den Lost Sector on EDZ, whereas on Legend or Master problem, to forestall skipping many of the encounters.
  • The Empty Tank Lost Sector on Tangled Shore now rewards the proper Exotic gear, consistent with the opposite Lost Sectors’ reward rotation.


  • Vault of Glass armor mods now seem within the Collections tab.
  • Fixed a problem the place gamers may kill Atheon by tethering Supplicants as they self-destruct.
  • Fixed a problem the place gamers may kill Atheon within the Future Venus portal earlier than beginning the encounter.
  • Fixed a problem the place gamers may break Minotaur shields within the Gatekeeper encounter through the use of Prometheus Lens.
  • Fixed a problem the place Aegis Relic blocking potential was not constantly blocking harm.

Gameplay and Investment


  • Path of the Burning Steps now not grants a stack of its buff on changing into slowed by Stasis, solely when changing into encased.
  • Star-Eater Scales
    Now appropriately grants its harm bonus whereas the participant is standing in a Well of Radiance.
    The standing icon for Feast of Light now appropriately scales as much as x8, gaining one stack per Orb picked up.
    Fixed a problem when calculating Super bonus harm. Having four stacks of Feast of Light will grant a 55% bonus to Super harm, and having a full eight stacks will grant a 70% bonus to Super harm. For context, the unique system initially of the Season was a 60% bonus to break at four stacks.


  • Fixed a problem the place the Roar of the Wyrm decoration for Whisper of the Worm Exotic’s geometry would disappear when strolling towards partitions.

Bounties and Pursuits

  • Fixed a problem the place projectile melee potential kills weren’t counting towards progress for Step four of the Iron-Handed Diplomacy quest.
  • Fixed a problem the place the Capture Completionist Triumph wouldn’t correctly unlock for some gamers.


General Stasis

  • Stasis Freeze
    Reduced length of all non-Super freezes vs. gamers to 1.35s.
    Note: This freeze is simply too quick to interrupt out of, so breaking out is now solely attainable when frozen by a Super.
    Reduced Special-weapon, Heavy-weapon, and Light-ability bonus harm vs. frozen gamers from +50% to +5%.
  • Stasis Slow
    No longer reduces weapon accuracy.
    Now will increase weapon flinch when below hearth.
    No longer suppresses class potential and air strikes (e.g., Icarus Dash).
    Known concern: The Stormcaller’s Ionic Blink continues to be suppressed when slowed. We plan to handle this in a future launch.
    Reduced motion velocity penalty whereas slowed by ~20%.
  • Whisper of Hedrons Fragment

No longer will increase weapon harm after freezing.
Now will increase weapon stability, weapon purpose help, Mobility, Resilience, and Recovery after freezing.

  • Whisper of Rime Fragmen
    No longer gives overshield whereas in Super.
  • Coldsnap Grenade
    Seeker now not tracks targets after preliminary goal acquisition.
    Increased arming length earlier than seeker spawns from 0.3s to 0.8s.
    Reduced detonation radius vs. gamers from 3m to 1.5m.
    Now bounces off partitions and detonates on the bottom.

Titan Behemoth

  • Shiver Strike
    Reduced flight velocity and distance.
    Reduced knockback vs. gamers.
    Removed sluggish detonation on participant impression.
  • Cryoclasm
    Now requires the Titan to dash for 1.25s earlier than activation when not in Super.
    Removed cooldown.
  • Howl of the Storm
    Reduced angle of preliminary freezing/harm cone.
    Reduced crystal-creation freezing radius.
    Slowed down sequence of crystal formation to permit victims extra alternative to flee.
    Now spawns a small crystal on partitions if carried out into partitions.
  • Glacial Quake
    Reduced heavy slam vertical freeze vary vs. gamers.
    Reduced harm resistance from 50% to 47%.

Hunter Revenant

  • Withering Blade
    Reduced sluggish length vs. gamers from 2.5s to 1.5s.
    Reduced Whisper of Durance slow-duration extension vs. gamers from 2s to 0.5s.
    Reduced harm vs. gamers from 65 to 45 (after one bounce decreased additional to 30).
    Reduced projectile velocity by 10%.
    Reduced monitoring after bouncing off a wall.
  • Winter’s Shroud
    Reduced sluggish length vs. gamers from 2.5s to 1.5s.
    Reduced Whisper of Durance slow-duration extension vs. gamers from 2s to 0.5s.
  • Touch of Winter
    Coldsnap seeker now not has elevated motion velocity or journey distance.
    Coldsnap seeker now spawns a small Stasis crystal on detonation.

Warlock Shadebinder

  • Penumbral Blast
    Reduced monitoring and proximity detonation dimension and monitoring vs. gamers.
    Reduced freeze radius vs. gamers when impacting the atmosphere from 2.7m to 1.5m.
  • Iceflare Bolts
    Seeker now solely chains as soon as when spawned from a participant shatter.
  • Winter’s Wrath
    Freezing-projectile monitoring power now ramps right down to Zero after 2s of flight.


  • Seasonal reward sources (together with locked Override chests and the weekly vendor problem) now appropriately comprise Seasonal class armor objects and have been up to date to scale back the frequency of getting duplicate objects in succession.
  • The Iron Banner Machine Gun and Shotgun now drop from the Iron Banner engram.
  • Vault of Glass director tooltip will retain its Pinnacle drop notification for lessons that haven’t but cleared it every week, as drops will nonetheless be obtainable.
  • Vault of Glass secret chests at the moment are correctly dropping Titan and Warlock armor.
  • Vault of Glass vendor buy of the Templar package deal now not sometimes grants incorrect weapons or armor.
  • Vault of Glass vendor buy of the Templar package deal is now not locking itself out on account of incorrectly detecting if the participant has obtained all of its attainable outcomes for the present character class.
  • Vault of Glass vendor purchases of Conflux, Gatekeeper, and Atheon packages now appropriately grant armor when such a result’s rolled, as a substitute of nothing.

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