Daft Punk Wanted to Work on a Lumines Music Game, but Tron Got in the Way



With iconic DJ duo Daft Punk having announced their break up, loads of followers are asking what might have been. One such fan is Q Entertainment producer James Mielke, who took to Twitter to replicate on how the crew virtually received to make a Lumines music sport with Daft Punk.

Originally pitched as “Daft Punk Lumines,” Mielke and Q Entertainment had managed to get the undertaking greenlit by Ubisoft in 2010. By this time, Daft Punk had already turn out to be a family title in digital music circles – and would solely develop greater with the launch of the Tron Legacy soundtrack and Random Access Memories album.

Mielke initially wrote about the undertaking’s genesis in a 2012 Gamasutra weblog submit, describing how his journey to reboot the Lumines franchise (initially a PSP launch title) introduced him into contact with Daft Punk.

“What I wanted to do was put the player in the cockpit of Daft Punk’s pyramid-shaped DJ booth that they tour with, and – as Daft Punk – rock the crowd by performing big combos in Lumines,” Mielke wrote. “Everything in the game was going to be Daft Punkified, from the HUD, to the soundtrack, to the bassy aural ambience found on their 2007 Alive live album, to the special effects, real-time lighting, bouncing 3D crowd, etc.”

Despite having already met Q Entertainment inventive director Tetsuya Mizuguchi (and being followers of Mizuguchi’s work on Rez), a few roadblocks saved Daft Punk from having the ability to commit to the undertaking. According to Mielke, the DJs didn’t need to use outdated music, had simply wrapped up manufacturing on Tron Legacy, and have been starting work on Random Access Memories in between Adidas and Star Wars collaborations. This pressured Q Entertainment to transfer on in a totally different course with what finally turned Lumines Electronic Symphony.

“[Daft Punk] were big fans of Rez, so that basically gave us an “in” to talk to them,” Mielkes informed Gamingskillz. “Ubisoft was very active in engaging them, too, and the conversation was definitely friendly. Their manager at Daft Arts, Paul, informed us that while they were big fans of Mizuguchi-san’s work, that they didn’t want to do just any nostalgia trip. Of course had they wanted to, they surely could have done so by that point.”

“But having met Mizuguchi-san, they have been very open to a collaboration offered the timing labored for them and if the idea defied expectations. Unfortunately Q Entertainment did not dwell lengthy sufficient to see that to fruition. I’m glad to have even simply had a dialog with them about a collaboration, although, even when it was by proxy. I might respect that then, and even moreso now. When you are as in demand as Daft Punk, why do exactly something when you are able to do the most wonderful issues as an alternative? If I had identified this forward of time, I might have designed one thing a lot crazier.

“I’m hopeful that they’ll eventually reunite. I can already imagine how cool the teaser video would be. But thinking about how uncompromising they were in their career, I wouldn’t be surprised if they disappear much like the old rave group The KLF once did.”

For Mielke, Daft Punk’s affect on music and tradition goes manner, manner past merely making some bangin’ tracks.

“Maybe they were chipping away at stuff and just decided it wasn’t interesting anymore,” Mielkes mentioned. “Deadmau5, Marshmello, even Squarepusher are all rocking helmets these days. When everyone starts doing what you’ve been doing for decades, maybe it just wasn’t cool anymore, and if anything, Daft Punk were always cool.”

Despite the distinct lack of Daft Punk tracks, Gamingskillz gave Lumines Electronic Symphony a nine out of 10, calling it enjoyable and addictive.

Daft Punk did not completely miss the online game prepare, although. The duo offered 11 authentic mixes of their catalog for 2009’s DJ Hero.

Oh, nicely. At least we’ll all the time have Derezzed.

Joseph Knoop is a author/producer/human in spite of everything for Gamingskillz.


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